AI Insights · Timothy · January 2023
Top Down Games Performance on iOS in Brazil Q4 2022
In Q4 2022, the top five top-down games on iOS in Brazil showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance metrics of these popular games.
In the fourth quarter of 2022, the top five top-down games on iOS in Brazil showcased notable trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Brawl Stars from Supercell experienced significant growth in both revenue and downloads. Weekly revenue peaked at approximately $71.9K in the week of December 19, while weekly downloads reached their highest at 22K around the same period. Active users also saw an impressive surge, growing from 166.9K at the beginning of the quarter to 261.2K by the end of December.
Candy Crush Soda Saga by King maintained a steady revenue flow throughout the quarter, with weekly earnings peaking at around $30.6K in the final week of December. Downloads fluctuated, hitting a high of 8.3K in early October and closing the quarter with 6K. Active users showed a consistent pattern, ending the quarter at 74.9K.
League of Legends: Wild Rift from Riot Games saw varied revenue trends, peaking at $54.5K in the last week of October. Weekly downloads remained relatively stable, with a notable increase to 10.7K in the final week of December. Active users slightly decreased from 113.7K at the start to 106.1K by the end of the quarter.
Clash Royale, another title from Supercell, demonstrated strong performance in downloads and active users. Weekly downloads peaked at 23.9K in late October, while active users reached a high of 742.8K in early November. Revenue trends showed fluctuations, with a peak of $40.1K in the first week of November.
Diablo Immortal by Blizzard Entertainment had a mixed quarter. Revenue peaked at $35.5K in late September and saw a decline towards the end of the quarter. Downloads showed a notable increase to 7K in early December, while active users remained relatively stable, ending the quarter at 58K.
For more detailed insights and data, visit Sensor Tower.